Handbook

Active Cards

Steal:

Steal 1 card from the other group

Gamble:

Choose to switch their cards with the other group

Fortune:

Give 1 of their cards to any other group (cannot give to themselves)

Misfortune:

Discard 1 cards from any group including their own cards

Insight:

Check how much pairs the group has right now with the main deck

Glance:

Take a look at a group’s hands

Hands of God:

Check 1 card in the main deck before the destined time

Cheater:

Choose if you can know every card in the main deck immediately but other teams will also know that your group has ‘Cheater’ card


Collectable Cards

Blessing:

If the group has this card in hand, +1 pair for the group

Curse:

If the group has this card in hand, -1 pair for the group

Mirror:

Reverse the special card effect back to the user

Shield:

Block any special card effect on the group once


Values of the Cards

• (Lowest) 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, Ace (Highest)

• In case if any teams have an equal number of pairs, the team with the higher pair value wins