Handbook
Active Cards
Steal:
Steal 1 card from the other group
Gamble:
Choose to switch their cards with the other group
Fortune:
Give 1 of their cards to any other group (cannot give to themselves)
Misfortune:
Discard 1 cards from any group including their own cards
Insight:
Check how much pairs the group has right now with the main deck
Glance:
Take a look at a group’s hands
Hands of God:
Check 1 card in the main deck before the destined time
Cheater:
Choose if you can know every card in the main deck immediately but other teams will also know that your group has ‘Cheater’ card
Collectable Cards
Blessing:
If the group has this card in hand, +1 pair for the group
Curse:
If the group has this card in hand, -1 pair for the group
Mirror:
Reverse the special card effect back to the user
Shield:
Block any special card effect on the group once
Values of the Cards
• (Lowest) 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, Ace (Highest)
• In case if any teams have an equal number of pairs, the team with the higher pair value wins